“I want to make a game”

A game is a system of parts that lets a player act, see the result and choose again. Its genre and device change the surface, while loops, resources, progression and balance remain underneath. The designer turns those parts into a core loop, tests the resulting experience and iterates. This view starts at a game being played on a screen and opens down to rules and measures.

Product

Game on screen

You might say: a game being played, the finished game

The finished game as a player meets it: a changing scene on a screen, with actions, rules and feedback underneath.

Ask
What does the player see, do and learn in the next minute?

What to look for

  1. Changing scene on a screen
  2. Actions followed by feedback

Parts

Catalogue: Device

Catalogue: Genre

Sources

  1. Scott Rogers, Level Up! The Guide to Great Video Game Design, ch. 1, p. 9A video game is a game that is played on a video screen.

Use it on your project

teardown-audit: audit my project against the "Game" teardown at https://teardownatlas.com/game-design/

Paste it into a coding agent that has the teardown skills.

Every part

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal