Knob

Order commitment

You might say: lock-in, commit, ready

The point at which a player's private orders stop being revisable for a resolution.

What it does
Sets whether players can keep drafting while waiting, whether early readiness advances the turn, and which order set is authoritative.
Ask
When does an order become immutable, and can the player uncommit before resolution?
Typical
revisable until deadline; ready-up; hard lock at phase end
Trouble
If locking is hidden or reversible without clear feedback, players cannot tell which plan the engine will execute.

What to look for

  1. Orders no longer revisable
  2. Ready-up or hard lock before resolution
  3. Resolution using the final order set

Connections

Sources

  1. Avalon Hill, The Rules of Diplomacy, pp. 6–7: secret order writing and simultaneous revealEach player secretly writes “orders” for each of his or her units on a slip of paper. All players then reveal orders at the same time.
  2. Battlefront.com, Combat Mission: Afrika Korps Game Manual, p. 7: GO starts the Action Phase; orders cannot be changed during itAfter giving orders to their units, players click the GO! button.
  3. Matrix Games, WEGO World War II: Overlord Game Manual, p. 17: Next Phase ends planning and cannot be undoneNext Phase . This button concludes the Planning Phase for a player’s side

Use it on your project

teardown-apply: hold "Order commitment" (order-commitment) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal