Measure

Discernible outcome

You might say: I can tell what my action did

An outcome is discernible when the player can identify the relevant change and connect it to the action. Observe whether the player can explain the result, not merely whether a flashy effect played.

What it does
Lets the player revise a mental model and make a better-informed next choice.
Ask
Can a target player tell what changed, which action caused it and whether it helped?
Typical
Record correct causal explanations, missed changes and time until recognition; compare channels and feedback delay.
Trouble
A health change is buried in noise, delayed feedback is attributed to the wrong action, or a celebration hides a bad tactical result.

What to look for

  1. A relevant change after an action
  2. Health changing with the action
  3. The result tied to its cause

Connections

Sources

  1. Jesper Juul, Design (MIT CMS.608 lecture, 2008), slide 8Meaningful play: When relation between action and outcome is discernable and integrated
  2. Daniel Cook, Building Tight Game Systems of Cause and Effect, Strength of Feedback; Noisiness; PacingA clear signal of effect that is related to the cause.

Use it on your project

teardown-apply: hold "Discernible outcome" (choice-result-readability) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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