Concept

Choice point

You might say: the decision

A choice point is a state in which two or more actions have different consequences worth weighing.

What it does
Creates agency and makes the core loop more than a sequence of button presses.
Ask
What can the player choose, and what trade-off does each option carry?
Trouble
Two buttons lead to the same useful result, one option wins in every relevant state, or the player cannot explain what choosing differently would change.

Parts

Connections

Sources

  1. Katie Salen and Eric Zimmerman, Rules of Play: Game Design Fundamentals, ch. 3, excerpt PDF p. 3: choices, outcomes and changed relationshipsWhen a player makes a choice within a game, the action that results from the choice has an outcome.
  2. Tynan Sylvester, Decision-Based Gameplay Design, Difficult Decisions; Tangible and Obvious Results; Decision Recognition, Evaluation, and DesignEach decision always offers at least two strongly competing options, which makes it difficult, and thus, interesting.
  3. Daniel Cook, Building Tight Game Systems of Cause and Effect, Option Complexity and Time PressureWhich options are the most meaningful?

Use it on your project

teardown-apply: hold "Choice point" (choice-point) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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