Concept

Viable alternatives

You might say: what I could do instead

Alternatives are actions the player can actually take and has a reason to compare in this state. A large menu is not the same as a large set of worthwhile choices.

What it does
Gives the decision competing courses of action rather than decorative buttons.
Ask
Which alternatives are legal now, and in what situation would each be worth choosing?
Trouble
Many actions are listed, but only one is affordable, discoverable or useful.

Parts

Connections

Sources

  1. Daniel Cook, Building Tight Game Systems of Cause and Effect, Option Complexity; DiscretenessFewer options are available to consider.

Use it on your project

teardown-apply: hold "Viable alternatives" (choice-options) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal