Measure

Dominance check

You might say: is one option always better?

Compare each action's costs and consequences across representative states and player goals. An option is dominated if another is never worse on the relevant criteria and is better on at least one; a popular option alone does not prove dominance.

What it does
Finds false alternatives that add menu complexity without a real trade-off.
Ask
Can I name a reachable state where each option earns its place?
Typical
Record state, goal, costs, exposure and future options; mark a witness state for each viable alternative.
Trouble
Experienced players repeat the same action regardless of ammo, threat, position or objective.

Connections

Sources

  1. Tynan Sylvester, Decision-Based Gameplay Design, Difficult Decisions; Evaluation; Design: static routes become non-decisionsIf you present the player with exactly the same situation over and over, he will learn what the best thing to do is and thus the choice becomes easy.

Unverified: The formal dominance definition and witness-state worksheet are analytical extensions of the essay's discussion, not its terminology.

Use it on your project

teardown-apply: hold "Dominance check" (choice-dominance-check) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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