Concept

Transitive balance

You might say: better costs more

In a transitive relationship, one option is stronger in the same role, so its cost must account for its greater benefit.

What it does
Balances vertical upgrades and stronger versions of similar parts.
Ask
What complete cost offsets this option's extra benefit?

Sources

  1. Ian Schreiber, Game Design Concepts, Level 16: Game Balancetechnically referred to as a transitive relationship
  2. Ian Schreiber, Level 3: Transitive Mechanics and Cost Curves, transitive relationships and cost curvesIn transitive games, some things are just flat out better than others in terms of their in-game effects, and we balance that by giving them different costs
  3. Ian Schreiber, Level 3: Transitive Mechanics and Cost Curves, This Week’s Topic; Costs and Benefits; Cost CurvesIn transitive games, some things are just flat out better than others in terms of their in-game effects, and we balance that by giving them different costs
  4. Ian Schreiber, Game Design Concepts, Level 16: Game Balance, Three Ways to Balance Game Objects: transitive relationships and cost curvestechnically referred to as a transitive relationship

Use it on your project

teardown-apply: hold "Transitive balance" (transitive-balance) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal