Knob
Unlock gates
You might say: what opens next
An unlock gate sets the cost, prerequisite or threshold for a new capability.
- What it does
- Controls when complexity arrives and how much the player must understand before using it.
- Ask
- What must the player do or learn before this capability opens?
- Typical
- level, resource, quest, time or demonstrated skill
What to look for
- A locked capability
- A cost or prerequisite beside it
- A threshold before a new capability
Sources
- Schreiber, Game Balance Concepts
you also spend ADAM to buy new special abilities; higher-level abilities are just better (e.g. doing more damage) than their lower-level counterparts, but they cost more to buy.
- Ian Schreiber, Level 3: Transitive Mechanics and Cost Curves, prerequisites, limitations and costs as gates
you also spend ADAM to buy new special abilities; higher-level abilities are just better (e.g. doing more damage) than their lower-level counterparts, but they cost more to buy.
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 4, pp. 72–73; contents p. ix, ch. 11 pp. 247–270
Access can be used to gain more rewards or can be required to progress through the game.
Use it on your project
teardown-apply: hold "Unlock gates" (unlock-gates) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal