Concept

Decision information

You might say: what I know before choosing

Decision information is the evidence available before commitment, including the current state, known rules and clues about other players. Uncertainty can be intentional; missing rule explanations are a different problem.

What it does
Makes choices reasoned bets rather than guesses with no learnable basis.
Ask
What can the player know, infer or deliberately discover before acting?

Parts

Connections

Sources

  1. Daniel Cook, Building Tight Game Systems of Cause and Effect, Hidden information; Processing Complexity; Social ComplexityWhat is the most important piece of information the player needs right now?

Use it on your project

teardown-apply: hold "Decision information" (choice-information) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal