Concept

Planning information

You might say: fog of war, order preview, what you can know

The visibility and prediction tools exposed while orders are still private: observed enemies, legal-move overlays, estimated paths and test replays.

What it does
Lets a player reason about an uncertain future without leaking hidden orders or promising a forecast the resolver cannot guarantee.
Ask
What can each player see, test or infer before committing, and what remains hidden?
Typical
full information; fog of war; partial scouting; preview with uncertainty
Trouble
A preview that looks certain, or information revealed before resolution, erases hidden-information play and makes commitment bookkeeping rather than judgment.

What to look for

  1. Observed enemies on the planning map
  2. Legal-move overlays
  3. Estimated paths
  4. Test replays before commitment

Connections

Sources

  1. Battlefront.com, Combat Mission: Afrika Korps Game Manual, pp. 7, 12, 16–19: replay, Fog of War and planning overlaysFog Of War None - enemy units are visible all the time and detailed information is available for all of them.
  2. Matrix Games, WEGO World War II: Overlord Game Manual, pp. 10, 13, 17–19, 87–90: fog, planning map and information controlsThe following icons are used on the game map during the Planning Phase to assist the player in seeing/understanding his current plan

Use it on your project

teardown-apply: hold "Planning information" (planning-information) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal