Concept
Planning information
You might say: fog of war, order preview, what you can know
The visibility and prediction tools exposed while orders are still private: observed enemies, legal-move overlays, estimated paths and test replays.
- What it does
- Lets a player reason about an uncertain future without leaking hidden orders or promising a forecast the resolver cannot guarantee.
- Ask
- What can each player see, test or infer before committing, and what remains hidden?
- Typical
- full information; fog of war; partial scouting; preview with uncertainty
- Trouble
- A preview that looks certain, or information revealed before resolution, erases hidden-information play and makes commitment bookkeeping rather than judgment.
What to look for
- Observed enemies on the planning map
- Legal-move overlays
- Estimated paths
- Test replays before commitment
Connections
- See also: Presentation
- See also: Choice space
Sources
- Battlefront.com, Combat Mission: Afrika Korps Game Manual, pp. 7, 12, 16–19: replay, Fog of War and planning overlays
Fog Of War None - enemy units are visible all the time and detailed information is available for all of them.
- Matrix Games, WEGO World War II: Overlord Game Manual, pp. 10, 13, 17–19, 87–90: fog, planning map and information controls
The following icons are used on the game map during the Planning Phase to assist the player in seeing/understanding his current plan
Use it on your project
teardown-apply: hold "Planning information" (planning-information) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal