Part
Presentation
You might say: what you see
The visible game state and its signs—scene, controls, HUD and feedback—are what the player perceives while acting.
- What it does
- Makes the system legible enough for the player to act and learn.
- Ask
- Can the player tell what changed and what can be done next?
What to look for
- Scene, controls and HUD in one view
- Feedback beside the changing state
- A next action the player can identify
Parts
- Game state on screen: The scene, board or playfield is a view of the current state, not the whole game system.
- Feedback signals: Visual, audio or haptic signals show the consequence of an action and the direction of change.
- Interface layout: The arrangement of scene, controls and readouts determines what the player can notice without searching.
Sources
- Celia Hodent, Cognitive Psychology Applied to User Experience in Video Games, author article: Definition; Considering the player's mind; Perception; Signs and feedback
The signs in a video game refer to all the perceptible cues that either urge the player to execute a specific action or inform the player of a system status.
- Celia Hodent, Cognitive Psychology Applied to User Experience in Video Games, Definition; Perception; Signs and feedback
The signs in a video game refer to all the perceptible cues that either urge the player to execute a specific action or inform the player of a system status.
- Daniel Cook, Building Tight Game Systems of Cause and Effect, Strength of Feedback; Noisiness; Sensory type
Tight visual feedback is highly functional; it communicates the effect to the player in an elegant efficient fashion.
- Steve Swink, Game Feel: The Secret Ingredient, Polish: screen shake, view-angle shifts, animation, sound and effects
The tactile sensation of manipulating a digital agent.
- Christopher W. Totten, An Architectural Approach to Level Design, Introduction, p. xxxv
a good level can utilize environment art assets as part of its system of visual communication—communicating to the player through the repetition of specific assets
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