Part
Feedback signals
You might say: what tells the player the result
Visual, audio or haptic signals show the consequence of an action and the direction of change.
- What it does
- Closes the action-to-result gap so the player can update their model.
- Ask
- Is the result immediate, specific and hard to misread?
What to look for
- Visual change after an action
- Audio signal after an action
- Haptic response to an action
Parts
- Result feedback: The observed result of an action: a value moved, a rule fired or a goal became nearer or farther away.
Sources
- Robin Hunicke, Marc LeBlanc and Robert Zubek, MDA: A Formal Approach to Game Design and Game Research, pp. 2–4
supporting adversarial play and clear feedback about who is winning are essential to competitive game…
- Celia Hodent, Cognitive Psychology Applied to User Experience in Video Games, author article: Perception; Signs and feedback; Attention
Game feedback is the reaction of the system to the player’s action.
- Daniel Cook, Building Tight Game Systems of Cause and Effect, Strength of Feedback; Sensory type; Noisiness
Multiple channels of aligned feedback such as color, animation, sound, and touch that reinforce one another.
- Steve Swink, Game Feel: The Secret Ingredient, opening; Response; Polish: visual, audio, motion and tactile feedback
It’s mostly subconscious, a combination of sights, sounds, and instant response to action.
- Tynan Sylvester, Decision-Based Gameplay Design, Tangible and Obvious Results: visual, auditory, narrative and constructive feedback
A player’s enjoyment of a game can be enhanced greatly by the amount and type of feedback that they receive from the game as a result of their decisions.
Use it on your project
teardown-apply: hold "Feedback signals" (feedback-signals) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
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