Part

Feedback signals

You might say: what tells the player the result

Visual, audio or haptic signals show the consequence of an action and the direction of change.

What it does
Closes the action-to-result gap so the player can update their model.
Ask
Is the result immediate, specific and hard to misread?

What to look for

  1. Visual change after an action
  2. Audio signal after an action
  3. Haptic response to an action

Parts

Sources

  1. Robin Hunicke, Marc LeBlanc and Robert Zubek, MDA: A Formal Approach to Game Design and Game Research, pp. 2–4supporting adversarial play and clear feedback about who is winning are essential to competitive game…
  2. Celia Hodent, Cognitive Psychology Applied to User Experience in Video Games, author article: Perception; Signs and feedback; AttentionGame feedback is the reaction of the system to the player’s action.
  3. Daniel Cook, Building Tight Game Systems of Cause and Effect, Strength of Feedback; Sensory type; NoisinessMultiple channels of aligned feedback such as color, animation, sound, and touch that reinforce one another.
  4. Steve Swink, Game Feel: The Secret Ingredient, opening; Response; Polish: visual, audio, motion and tactile feedbackIt’s mostly subconscious, a combination of sights, sounds, and instant response to action.
  5. Tynan Sylvester, Decision-Based Gameplay Design, Tangible and Obvious Results: visual, auditory, narrative and constructive feedbackA player’s enjoyment of a game can be enhanced greatly by the amount and type of feedback that they receive from the game as a result of their decisions.

Use it on your project

teardown-apply: hold "Feedback signals" (feedback-signals) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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