Measure
Result feedback
You might say: win, loss or changed state
The observed result of an action: a value moved, a rule fired or a goal became nearer or farther away.
- What it does
- Provides evidence for the next decision.
- Ask
- What exactly did that action change?
What to look for
- A value moving
- A goal nearer or farther away
Sources
- Robin Hunicke, Marc LeBlanc and Robert Zubek, MDA: A Formal Approach to Game Design and Game Research, pp. 2–4
supporting adversarial play and clear feedback about who is winning are essential to competitive game…
- Daniel Cook, Loops and Arcs, Loops section: model, action, system, feedback and model update
Receives feedback that… Updates their mental model and starts the loop all over again.
- Steve Swink, Game Feel: The Secret Ingredient, opening; Response; Rules
Feedback returns just as quickly, letting me adjust and fine-tune my instructions.
- Ian Schreiber, Game Design Concepts, Level 5: Mechanics and Dynamics, Tangible and Obvious Results; Feedback Loops
This leads to the dynamic where a player may sit next to a spawn point and immediately kill anyone as soon as they respawn.
- Tynan Sylvester, Decision-Based Gameplay Design, Tangible and Obvious Results; Decision Recognition, Evaluation, and Design
A player’s enjoyment of a game can be enhanced greatly by the amount and type of feedback that they receive from the game as a result of their decisions.
Use it on your project
teardown-apply: hold "Result feedback" (result-feedback) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal