Measure

Result feedback

You might say: win, loss or changed state

The observed result of an action: a value moved, a rule fired or a goal became nearer or farther away.

What it does
Provides evidence for the next decision.
Ask
What exactly did that action change?

What to look for

  1. A value moving
  2. A goal nearer or farther away

Sources

  1. Robin Hunicke, Marc LeBlanc and Robert Zubek, MDA: A Formal Approach to Game Design and Game Research, pp. 2–4supporting adversarial play and clear feedback about who is winning are essential to competitive game…
  2. Daniel Cook, Loops and Arcs, Loops section: model, action, system, feedback and model updateReceives feedback that… Updates their mental model and starts the loop all over again.
  3. Steve Swink, Game Feel: The Secret Ingredient, opening; Response; RulesFeedback returns just as quickly, letting me adjust and fine-tune my instructions.
  4. Ian Schreiber, Game Design Concepts, Level 5: Mechanics and Dynamics, Tangible and Obvious Results; Feedback LoopsThis leads to the dynamic where a player may sit next to a spawn point and immediately kill anyone as soon as they respawn.
  5. Tynan Sylvester, Decision-Based Gameplay Design, Tangible and Obvious Results; Decision Recognition, Evaluation, and DesignA player’s enjoyment of a game can be enhanced greatly by the amount and type of feedback that they receive from the game as a result of their decisions.

Use it on your project

teardown-apply: hold "Result feedback" (result-feedback) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal