Knob

Prediction depth

You might say: how far ahead I must think

Prediction depth is how many linked effects the player must mentally simulate to compare actions. Tune the interaction chain and preview tools; more steps can create planning depth or simply exceed the available thinking time.

What it does
Controls the reasoning burden of a decision independently of the number of buttons.
Ask
Can the player predict the important effect in the time allowed, and trace where a failed prediction went wrong?
Typical
Inspect immediate effect, next response and later resource or position effects; expose previews for the layers not meant to be the challenge.
Trouble
Players understand every local rule but cannot follow their combined effect, or a preview makes all planning automatic.

Connections

Sources

  1. Daniel Cook, Building Tight Game Systems of Cause and Effect, Processing Complexity; Indirection; Time PressureSystem requires simulating multiple steps to predict an outcome.

Use it on your project

teardown-apply: hold "Prediction depth" (choice-prediction-depth) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal