Knob

Information visibility

You might say: shown, hinted or hidden

Visibility rules determine which relevant facts are public, privately known, hinted at or hidden. A deterministic game can still have uncertainty because the opponent's state or intentions are unknown.

What it does
Sets what kind of inference, scouting or bluffing the choice requires.
Ask
Which fact am I hiding, and what playable way does the player have to reduce that uncertainty?
Typical
Choose visibility per fact, not one visibility setting for the whole game.
Trouble
A computer adaptation silently hides rules players could inspect on the tabletop, or an exact preview destroys the intended deduction.

What to look for

  1. Current ammunition or legal moves shown directly
  2. Footsteps hinting at an unseen enemy
  3. An opponent's intended action withheld

Catalogue: Visibility policy

Connections

Sources

  1. Daniel Cook, Building Tight Game Systems of Cause and Effect, Hidden information; Social ComplexityVisible sequences that are readily apparent.

Use it on your project

teardown-apply: hold "Information visibility" (choice-visibility) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal