Measure
Rendered state
You might say: what the frame reports
A readable snapshot of positions, values and recent events at one moment.
- What it does
- Lets the player compare the current state with the intended goal.
- Ask
- Does the frame expose the information needed for a choice?
What to look for
- Positions at one moment
- Values in bars or hearts
- Recent events in the frame
Sources
- Celia Hodent, Cognitive Psychology Applied to User Experience in Video Games, Perception; Signs and feedback; HUD grouping and system status
Other signs, such as a green bar or red hearts, may inform the player of a system status
- Robert Nystrom, Game Programming Patterns, Game Loop: Pattern — update the game state and render the game
Finally, render() draws the game so the player can see what happened
Use it on your project
teardown-apply: hold "Rendered state" (rendered-state) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal