Part

Token

You might say: an object the game can move or change

A token is a represented object with a type and a changing state, such as a pawn, unit, card or monster.

What it does
Carries state into interactions that the player can observe or influence.
Ask
What state does this object carry from one action to the next?

What to look for

  1. A pawn, unit, card or monster
  2. A represented object changing state
  3. The object changing after an action

Sources

  1. Daniel Cook, What are game mechanics?, feedback loops: public/private tokens and causal rulesThe simulation contains public and private tokens and the causal rules that affect the states of the tokens.

Use it on your project

teardown-apply: hold "Token" (token) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal