Part
Token
You might say: an object the game can move or change
A token is a represented object with a type and a changing state, such as a pawn, unit, card or monster.
- What it does
- Carries state into interactions that the player can observe or influence.
- Ask
- What state does this object carry from one action to the next?
What to look for
- A pawn, unit, card or monster
- A represented object changing state
- The object changing after an action
Sources
- Daniel Cook, What are game mechanics?, feedback loops: public/private tokens and causal rules
The simulation contains public and private tokens and the causal rules that affect the states of the tokens.
Use it on your project
teardown-apply: hold "Token" (token) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal