Part
Game parts
You might say: the things in the model
Game parts are the physical or non-physical objects represented in the game's model, such as units, cards, spaces, resources or goals.
- What it does
- Give the system objects that can hold state and take part in interactions.
- Ask
- What object or system is the player actually manipulating?
What to look for
- Units, cards or spaces on the playfield
- Resources and goals represented in the game
Parts
- Token: A token is a represented object with a type and a changing state, such as a pawn, unit, card or monster.
- Rule: A rule constrains or transforms parts when a condition is met.
Sources
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 5, p. 83
Pools are used to model entities. For example, if you have a resource called money and an entity called the player’s bank account, you would use a pool to model the bank account.
- Daniel Cook, What are game mechanics?, feedback loop: simulated game world, tokens and causal rules
The simulation contains public and private tokens and the causal rules that affect the states of the tokens.
- Ian Schreiber, Game Design Concepts, Level 16: Game Balance, Balance Between Game Objects; Three Ways to Balance Game Objects
Cards in a trading-card game. Players build a deck with a set number of cards from their collections.
- Tynan Sylvester, The Simulation Dream, Eclipse Colony design case study: plants, farmers, yield, growth and health
Game Model we create is just a pathway through which we create the Player Model in the player’s mind
- Robert Nystrom, Game Programming Patterns, Component: game entities and their responsibilities
A decoration is simply a GameObject with a GraphicsComponent but no PhysicsComponent
Use it on your project
teardown-apply: hold "Game parts" (game-parts) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal