Part

Braking engine

You might say: a loop that slows or stops growth

This game's braking engine drains a resource or reduces its future rate so another loop does not run away.

What it does
Regulates growth and can bring activity to a halt if its drain is too strong.
Ask
What pressure consumes the resource, and when does it become too strong?

What to look for

  1. Resource draining from a loop
  2. Growth slowing or stopping

Parts

Pattern

Braking engine

Sources

  1. Michael Sellers, Advanced Game Design: A Systems Approach, ch. 7, p. 239In contrast to boosting engines, braking engines have a predominant balancing loop. A braking engine is therefore in many ways the inverse of a boosting engine.
  2. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 6, pp. 113–116: drains and balancing feedbackThe higher the temperature, the faster the temperature is drained.
  3. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 4, pp. 66–70Drains are the opposite of sources: They take resources out of the game
  4. Ian Schreiber, Level 10: Final Boss, “Economic Systems”; “Inflation”; “Trading”In games, I’ll use the word “economy” to describe any in-game resource.

Use it on your project

teardown-apply: hold "Braking engine" (braking-engine-instance) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal