Measure
Flow
You might say: movement flow, spatial flow
Flow is how movement along paths and between areas feels: its speed, direction, continuity and tension.
- What it does
- Tunes movement so geometry supports the intended experience rather than merely connecting rooms.
- Ask
- Does moving here feel safe or dangerous, simple or complex, fast or slow?
- Typical
- Straight or curved, fast or slow, smooth or abrupt, safe or dangerous; verify it in blockout and playtest.
- Trouble
- Players stall, overshoot, miss the intended turn, or find the route boring or confusing.
What to look for
- Movement along paths between areas
- Fast or slow travel
- Smooth or abrupt turns
Sources
- The Level Design Book, Flow, Flow
In level design, flow is how it generally feels to move along different paths / between different parts of a level.
Use it on your project
teardown-apply: hold "Flow" (level-flow) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal