Measure

Flow

You might say: movement flow, spatial flow

Flow is how movement along paths and between areas feels: its speed, direction, continuity and tension.

What it does
Tunes movement so geometry supports the intended experience rather than merely connecting rooms.
Ask
Does moving here feel safe or dangerous, simple or complex, fast or slow?
Typical
Straight or curved, fast or slow, smooth or abrupt, safe or dangerous; verify it in blockout and playtest.
Trouble
Players stall, overshoot, miss the intended turn, or find the route boring or confusing.

What to look for

  1. Movement along paths between areas
  2. Fast or slow travel
  3. Smooth or abrupt turns

Sources

  1. The Level Design Book, Flow, FlowIn level design, flow is how it generally feels to move along different paths / between different parts of a level.

Use it on your project

teardown-apply: hold "Flow" (level-flow) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal