Measure

State change

You might say: the new situation

The updated values and positions after the action become the starting point for the next repetition.

What it does
Makes progress, danger and new choices accumulate.
Ask
What is now different, and does that difference create a new decision?

What to look for

  1. Updated values and positions
  2. A new decision after the change

Sources

  1. Michael Sellers, Advanced Game Design: A Systems Approach, ch. 7, p. 226The player’s actions are inputs into the game’s loop, and the subsequent change in state in the game model is communicated back to the player, acting as input to the player’s own model and state.
  2. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 5, p. 89When the resources move from one place to another, the state changes.
  3. Daniel Cook, Loops and Arcs, Loops section: feedback updates the mental model and starts the loop againUpdates their mental model and starts the loop all over again.
  4. Ian Schreiber, Game Design Concepts, Level 5: Mechanics and Dynamics, Mechanics, Dynamics and Complexity; Feedback Loops; EmergenceEvery rule created has a doubly-indirect effect on the player
  5. Tynan Sylvester, Decision-Based Gameplay Design, Tangible and Obvious Results; Decision Recognition, Evaluation, and DesignCircumstances have changed. Bob must immediately re-evaluate the situation.
  6. Robert Nystrom, Game Programming Patterns, State: state-dependent behavior and transitionsWhen an input comes in, if it matches a transition for the current state, the machine changes to the state that transition points to.
  7. Robert Nystrom, Game Programming Patterns, Game Loop: Pattern — update the game state each turnEach turn of the loop, it processes user input

Use it on your project

teardown-apply: hold "State change" (state-change) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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