Measure
State change
You might say: the new situation
The updated values and positions after the action become the starting point for the next repetition.
- What it does
- Makes progress, danger and new choices accumulate.
- Ask
- What is now different, and does that difference create a new decision?
What to look for
- Updated values and positions
- A new decision after the change
Sources
- Michael Sellers, Advanced Game Design: A Systems Approach, ch. 7, p. 226
The player’s actions are inputs into the game’s loop, and the subsequent change in state in the game model is communicated back to the player, acting as input to the player’s own model and state.
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 5, p. 89
When the resources move from one place to another, the state changes.
- Daniel Cook, Loops and Arcs, Loops section: feedback updates the mental model and starts the loop again
Updates their mental model and starts the loop all over again.
- Ian Schreiber, Game Design Concepts, Level 5: Mechanics and Dynamics, Mechanics, Dynamics and Complexity; Feedback Loops; Emergence
Every rule created has a doubly-indirect effect on the player
- Tynan Sylvester, Decision-Based Gameplay Design, Tangible and Obvious Results; Decision Recognition, Evaluation, and Design
Circumstances have changed. Bob must immediately re-evaluate the situation.
- Robert Nystrom, Game Programming Patterns, State: state-dependent behavior and transitions
When an input comes in, if it matches a transition for the current state, the machine changes to the state that transition points to.
- Robert Nystrom, Game Programming Patterns, Game Loop: Pattern — update the game state each turn
Each turn of the loop, it processes user input
Use it on your project
teardown-apply: hold "State change" (state-change) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
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