Loop
WEGO plan–resolve cycle
You might say: simultaneous turns, plan, commit, resolve
A WEGO turn alternates a private planning phase with a shared resolution phase; unlike IGOUGO, both sides prepare before either side sees the outcome.
- What it does
- Makes planning, commitment, resolution and review the repeatable unit of asynchronous strategy play.
- Ask
- Does the phase boundary preserve simultaneous choice without making the result unreadable?
- Typical
- plan → commit → resolve → review, repeated each turn
- Trouble
- If planning and resolution blur together, players can react after seeing outcomes and the game becomes IGOUGO by accident.
What to look for
- Private planning phase
- Shared resolution phase
- Orders revealed before resolution
- Review before the next turn
Loop: cycle
Planning information → Order commitment → Simultaneous conflict adjudication → Asynchronous turn deadline ↺
Connections
- See also: Action resolution
- See also: Core gameplay loop
Sources
- Avalon Hill, The Rules of Diplomacy, p. 6
Immediately following this period of “diplomacy,” each player secretly writes an order for each of his or her units on a slip of paper. When all players have written their orders, the orders are simultaneously revealed, and then the orders are all resolved.
- Battlefront.com, Combat Mission: Afrika Korps Game Manual, pp. 7–8: Orders Phase, Action Phase and Action Replay
The computer calculates the Action Phase, 60 seconds of real-time combat, based on both players’ orders.
- Matrix Games, WEGO World War II: Overlord Game Manual, p. 10: WEGO versus IGOUGO and the reconcile/replay cycle
In many board and computer wargames, one side will move its units and resolve combat, followed by the other side repeating the process. This game mechanic is known as IGOUGO
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