Knob

Asynchronous turn deadline

You might say: turn cadence, phase deadline, correspondence tempo

The real-world cutoff and repeat interval for submitting the latest legal orders when players are not online together.

What it does
Sets how much planning time asynchronous players have and when the server locks, resolves, reports, and opens the next turn.
Ask
What clock is authoritative, what happens to an unsubmitted or late order, and how often does a new turn open?
Typical
seconds to minutes for live play; hours to days for correspondence play
Trouble
Unclear time zones, silent late-order behavior, or a cadence so short that players cannot inspect the replay and plan again.

What to look for

  1. A clock before the order cutoff
  2. The next turn after a repeat interval

Connections

Sources

  1. PlayDiplomacy, Game Options, deadlines, optional finalizing, fixed deadlines, early processing and 12-hour/3-day cadence examplesThe length of deadlines can be set individually for each type of phase.

Use it on your project

teardown-apply: hold "Asynchronous turn deadline" (async-turn-deadline) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal