Process

Feedback step

You might say: show the consequence

The game exposes the resolved result through changes in the scene, readouts, sounds or other signals.

What it does
Lets the player learn the relationship between action and outcome.
Ask
What evidence arrives before the next choice?

What to look for

  1. Scene changes after the action
  2. Readouts changing after the action
  3. Sound or another signal before the next choice

Sources

  1. Robin Hunicke, Marc LeBlanc and Robert Zubek, MDA: A Formal Approach to Game Design and Game Research, pp. 2–4supporting adversarial play and clear feedback about who is winning are essential to competitive game…
  2. Jesper Juul, Design (MIT CMS.608 lecture, 2008), MIT OCW lecture slide 8: action/outcome relation must be discernible and integratedMeaningful play: When relation between action and outcome is discernable and integrated
  3. Daniel Cook, Loops and Arcs, Loops section: feedback updates the player's mental modelFunctional feedback that helps players understand causation.
  4. Steve Swink, Game Feel: The Secret Ingredient, opening; Response; PolishFeedback returns just as quickly, letting me adjust and fine-tune my instructions.
  5. Tynan Sylvester, Decision-Based Gameplay Design, Tangible and Obvious ResultsA player’s enjoyment of a game can be enhanced greatly by the amount and type of feedback that they receive from the game as a result of their decisions.
  6. Robert Nystrom, Game Programming Patterns, Game Loop: Pattern — process input, update the game state, render the gameFinally, render() draws the game so the player can see what happened

Use it on your project

teardown-apply: hold "Feedback step" (feedback-step) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal