Process
Feedback step
You might say: show the consequence
The game exposes the resolved result through changes in the scene, readouts, sounds or other signals.
- What it does
- Lets the player learn the relationship between action and outcome.
- Ask
- What evidence arrives before the next choice?
What to look for
- Scene changes after the action
- Readouts changing after the action
- Sound or another signal before the next choice
Sources
- Robin Hunicke, Marc LeBlanc and Robert Zubek, MDA: A Formal Approach to Game Design and Game Research, pp. 2–4
supporting adversarial play and clear feedback about who is winning are essential to competitive game…
- Jesper Juul, Design (MIT CMS.608 lecture, 2008), MIT OCW lecture slide 8: action/outcome relation must be discernible and integrated
Meaningful play: When relation between action and outcome is discernable and integrated
- Daniel Cook, Loops and Arcs, Loops section: feedback updates the player's mental model
Functional feedback that helps players understand causation.
- Steve Swink, Game Feel: The Secret Ingredient, opening; Response; Polish
Feedback returns just as quickly, letting me adjust and fine-tune my instructions.
- Tynan Sylvester, Decision-Based Gameplay Design, Tangible and Obvious Results
A player’s enjoyment of a game can be enhanced greatly by the amount and type of feedback that they receive from the game as a result of their decisions.
- Robert Nystrom, Game Programming Patterns, Game Loop: Pattern — process input, update the game state, render the game
Finally, render() draws the game so the player can see what happened
Use it on your project
teardown-apply: hold "Feedback step" (feedback-step) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal