Process

Rules evaluation

You might say: checking the rule

The resolver checks conditions, calculates effects and records the new state.

What it does
Keeps outcomes consistent enough for learning and strategy.
Ask
Can a player explain why this result followed?

Sources

  1. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 5, p. 92Activators connect two nodes. They activate or inhibit their target node based on the state of their origin node and a specific condition.
  2. Daniel Cook, What are game mechanics?, feedback loops: actions, effects, tokens, causal rules and new actionsThe action causes an effect within the simulated game world
  3. Ian Schreiber, Game Design Concepts, Level 5: Mechanics and Dynamics, Now, About That MDA Framework Thing…: rules, constraints, actions, effects and game stateThese are defined by the mechanics.
  4. Scott Rogers, Level Up! The Guide to Great Video Game Design, ch. 1, p. 8A rule may be to throw the ball with your right hand and catch it with your left, or to not drop the ball. A victory condition could be that you have to catch the ball ten times in a row. A failure state would be if you violated any of the rules or victory conditions.

Use it on your project

teardown-apply: hold "Rules evaluation" (rules-evaluation) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal