Measure

Playtest observation

You might say: evidence from play

An observation measure records a player behaviour, outcome, delay, error, explanation or feeling against a test question so results can be compared across sessions.

What it does
Turns a playtest into evidence for a specific change.
Ask
What observation would support or falsify the design hypothesis?

Sources

  1. Ian Schreiber, Game Design Concepts, Level 16: Game Balancewhen players are playing your game, make note of whether certain strategies seem to be used more often than others, and which ones seem to win.
  2. Tracy Fullerton, Playcentric Design (ACM interactions, 2008), Playcentric Design, pp. 42–47: test scenarios, observation and feedbackCalled ‘playcentric’ design, it involves setting interesting player-experience goals, building a rough paper or digital prototype that attempts to achieve those goals, testing the prototype with players, evaluating the results and integrating feedback, and then doing it again.
  3. Ian Schreiber, Game Design Concepts, Level 16: Game Balance, playtesting, balance signals and spreadsheet measurementwhen players are playing your game, make note of whether certain strategies seem to be used more often than others, and which ones seem to win.
  4. Anders Drachen, Pejman Mirza-Babaei and Lennart E. Nacke, Games User Research, ch. 2 pp. 17, 24–29; ch. 1 pp. 6–8it contains a high-level analysis such as tracked key performance indicators (KPIs) and main qualitative trends or observations.
  5. Celia Hodent, How We Introduced UX to Epic Games’ Production Pipeline (GDC16), Prod31–40 processWhen UX-lab enters JIRAs, we enter detailed info: description of what we observed in the test and/or description of a violated usability heuristic.
  6. Ian Schreiber, Game Design Concepts, Level 16: Game Balance, Balance in Single-Player Games; Balance between Strategies; More Game Balance Techniques: statistics and spreadsheetswhen players are playing your game, make note of whether certain strategies seem to be used more often than others, and which ones seem to win.

Use it on your project

teardown-apply: hold "Playtest observation" (observation-measure) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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