Part

Boosting engine

You might say: invest now to grow later

This game's boosting engine turns some resource now into greater future capacity or flow.

What it does
Creates reinforcing growth while asking the player to delay an immediate benefit.
Ask
What can be invested now, and when does its larger flow arrive?

What to look for

  1. Resource spent now
  2. Greater future capacity or flow

Parts

Pattern

Boosting engine

Sources

  1. Michael Sellers, Advanced Game Design: A Systems Approach, ch. 7, p. 236A boosting engine is a system that adds resources to the game in a way that enables the player to choose between using them to act within the game in the moment or to invest them to gain a greater flow of resources in the future.
  2. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 6, pp. 113–117: property/income feedback and positive feedback basketballthe money spent to buy property is returned with a profit because more property will generate more income.
  3. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 4, pp. 66–69minerals to build a mining unit (called an SCV, for Space Construction Vehicle) that can be used to collect new minerals.
  4. Daniel Cook, Value chains – A method for creating and balancing faucet-and-drain game economies, “Source Type: Investment (Exponential)”The powerful sinks at the end of each value chain acts to maximize flow of resources through the chain.

Use it on your project

teardown-apply: hold "Boosting engine" (boosting-engine-instance) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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