Pattern
Boosting engine
An internal investment increases the future flow of the same resource. The player trades action now for greater future capacity.
- Ask
- What internal investment increases the later flow?
Sources
- Michael Sellers, Advanced Game Design: A Systems Approach, ch. 7, p. 236
A boosting engine is a system that adds resources to the game in a way that enables the player to choose between using them to act within the game in the moment or to invest them to gain a greater flow of resources in the future.
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 4, pp. 66–69
If StarCraft players set aside a certain portion of their mineral income to build new SCVs, they get the same curve as money in a savings account.
- Daniel Cook, Value chains – A method for creating and balancing faucet-and-drain game economies, “Source Type: Investment (Exponential)”
Positive feedback loops result in hard to balance economies.
Use it on your project
teardown-apply: hold "Boosting engine" (pattern-boosting-engine) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
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