Knob

Investment and capacity

You might say: pay now for a bigger engine

A player chooses how much current resource to invest and how much future capacity that purchase creates.

What it does
Sets the strength and delay of the boosting engine.
Ask
What is the payback time, and what immediate option is given up?
Typical
current resource spent; future flow gained

Sources

  1. Michael Sellers, Advanced Game Design: A Systems Approach, ch. 7, p. 236A boosting engine is a system that adds resources to the game in a way that enables the player to choose between using them to act within the game in the moment or to invest them to gain a greater flow of resources in the future.
  2. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 6, pp. 113–117: resources, outputs and positive feedbackthe money spent to buy property is returned with a profit because more property will generate more income.
  3. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 4, pp. 68–69If StarCraft players set aside a certain portion of their mineral income to build new SCVs, they get the same curve as money in a savings account.
  4. Daniel Cook, Value chains – A method for creating and balancing faucet-and-drain game economies, “Source Type: Investment (Exponential)”; “Match power of sources and sinks”Player earns a little resource early on. Which they invest to produce more of that resource.

Use it on your project

teardown-apply: hold "Investment and capacity" (investment-capacity) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal