Process

Worldbuilding

You might say: setting design, world model

Worldbuilding defines the social, historical, economic and physical context that makes the game's actions make sense.

What it does
Gives mechanics consequences in the fiction and supplies motivations, constraints, conflicts and places for play.
Ask
What kind of world would make this player action common, costly or meaningful?
Typical
Mechanic-first or premise-first; local setting to whole culture; explicit lore to environmental implication.
Trouble
The setting is a database of facts unrelated to play, or the rules let players act in ways the fiction cannot explain.

What to look for

  1. Social or historical context in play
  2. Economic or physical context around actions
  3. Places that make actions meaningful

Sources

  1. Emily Short, Not Exactly Mailbag: Worldbuilding from a Mechanic, Worldbuilding from a MechanicIf you've got mechanics, that typically means you've got an action/set of actions for the player to perform

Use it on your project

teardown-apply: hold "Worldbuilding" (narrative-worldbuilding) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal