Process

Narrative structure

You might say: story architecture, branching structure, story flow

Narrative structure arranges scenes, conversations, quests or storylets into the order and conditions in which players can encounter them.

What it does
Controls pacing, scope and how earlier actions shape later content.
Ask
Which pieces are linear, branch, rejoin, float or repeat, and what state carries between them?
Typical
Linear outline, branching tree, branch-and-bottleneck, quest, open map, floating modules or loop-and-grow.
Trouble
Branches explode beyond production capacity, reconvergence erases choices, or players cannot tell what state they are in.

What to look for

  1. Scenes, conversations or quests in sequence
  2. A branch, rejoin or repeat in the story
  3. Earlier actions shaping later content

Sources

  1. Bruno Dias, Introduction: A Discipline, if We Can Define It, How stories are structuredSometimes a game story can be written down as a linear outline; sometimes it's a branching tree structure; sometimes chunks of narrative are free-floating, and can be encountered in different orders.

Use it on your project

teardown-apply: hold "Narrative structure" (narrative-structure) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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