Process

Blockout

You might say: greybox, whitebox, blockmesh prototype

A blockout is a low-detail playable version of a space made from simple shapes so movement, scale and encounters can be tested.

What it does
Exposes whether the geometry supports intended play before art and detail harden decisions.
Ask
Can a player move, orient and solve the intended challenge in this rough space?
Typical
Paper or primitive boxes to engine greybox; iterate with playtests before an art pass.
Trouble
The team polishes a route whose scale, sightlines or traversal fail once players move through it.

What to look for

  1. Simple shapes around a playable route
  2. Movement through rough geometry
  3. Encounters tested in the space

Sources

  1. The Level Design Book, Layout, Layout, Why design a layout?A layout drawing cannot tell you if your level works, only a blockout and playtest can begin answering that question.

Use it on your project

teardown-apply: hold "Blockout" (level-blockout) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal