Process
Parts register
You might say: the working table
The register records part names in rows and their common attributes in columns so the set can be inspected as it grows.
- What it does
- Keeps scope, omissions and balance comparisons visible as content expands.
- Ask
- Can a new part be compared with the existing rows?
Sources
- Simone Cicchetti, Practical tips on technical Game Design Documentation (Part 3) - Spreadsheets
Ideally, you want to organize elements in rows and their data in columns, and you want to keep the columns on a single screen window
- Simone Cicchetti, Practical tips on technical Game Design Documentation (Part 3) - Spreadsheets
You can use them for tuning of your game’s Progression, Economy and Stats
Use it on your project
teardown-apply: hold "Parts register" (parts-register) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal