Measure

Meaningful decision density

You might say: choices per stretch of play

Decision density records how often play presents a fresh comparison between worthwhile alternatives, not how many inputs the player performs. Mark decision timestamps and repeated solved situations in a play trace.

What it does
Reveals empty stretches and overload while separating tactical choice from mechanical execution.
Ask
Where does a new dilemma occur, and where is the player merely repeating an already settled answer?
Typical
Measure intervals between marked decisions; annotate option set, relevant state change and player familiarity. No universal target rate.
Trouble
Rapid clicking disguises a long decision void, or important dilemmas arrive before the previous result can be understood.

Connections

Sources

  1. Tynan Sylvester, Decision-Based Gameplay Design, Recognition; Evaluation; Examples: decision frequencyAny game of Counter-Strike, analyzed deeply, becomes a series of extremely complex decisions made at intervals generally between half a second and five seconds.

Use it on your project

teardown-apply: hold "Meaningful decision density" (choice-decision-density) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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