Knob

Risk and stakes

You might say: what might go wrong, and how much it matters

Risk concerns uncertain outcomes; stakes are the magnitude of the gain or loss. The same chance of success can feel very different when failure costs a little health versus the whole run.

What it does
Controls how much uncertainty the player is being asked to accept for a potential benefit.
Ask
What are success and failure worth, and what can the player do to change the odds?
Typical
Set outcome magnitudes and, where the rules use chance, the probability distribution; separately account for unknown opponent actions.
Trouble
A supposedly risky option has no meaningful downside, or the player cannot connect catastrophic losses to a choice.

Connections

Sources

  1. Daniel Cook, Building Tight Game Systems of Cause and Effect, Probability; Social ComplexityPlayers were convinced that the game was completely random and had zero logic.
  2. Tynan Sylvester, Decision-Based Gameplay Design, Examples: risks and alternatives of retrieving the AK-47If he doesn’t get the AK-47, and his teammates die without his support, he is in a very disadvantaged position … However, if his teammates win the engagement, Bob can simply grab the AK-47 in safety after the fighting is over.

Use it on your project

teardown-apply: hold "Risk and stakes" (choice-risk-stakes) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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