Concept

Mirror match

You might say: same-unit matchup, mirror

A mirror match pits the same unit, role or roster against itself, removing the intended composition edge so the designer can see what execution, timing, positioning and information contribute.

What it does
Checks that a unit remains interesting when its counter relationship disappears and reveals first-move, map or control advantages that can hide inside the matrix.
Ask
When both sides choose the same job, what decides the exchange, and is that decision legible and recoverable?
Typical
Use equal resources, unit count, map, upgrades and information where possible; separately record first move, initiative, terrain and control assumptions.
Trouble
A mirror decided by an untelegraphed first move, spawn or hidden roster advantage is not measuring only skill; a perfectly static mirror may expose no meaningful decision.

Connections

Sources

  1. Blizzard Entertainment, Heroes of the Storm Patch Notes - August 9, 2017Quick Match will now prefer not to make mirror matches, the same hero on both teams, when other options are available.
  2. Ramses Jelsma, The Logic Behind Violence: a Primer on Combat System DesignThe aspects that define how a player interacts with meaningful choice are the players’ knowledge and execution.

Use it on your project

teardown-apply: hold "Mirror match" (counter-mirror-match) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal