Concept
Felt experience target
You might say: challenge, discovery, fellowship or expression
A felt experience target names the emotions, choices or situations the designer wants players to have, instead of treating every desired outcome as simply fun.
- What it does
- Gives playtests a question sharper than whether the game is enjoyable in the abstract.
- Ask
- What should a player feel at the end of this loop?
Sources
- Robin Hunicke, Marc LeBlanc and Robert Zubek, MDA: A Formal Approach to Game Design and Game Research, pp. 2–4
Aesthetics describes the desirable emotional responses evoked in the player, when she interacts
- Ernest Adams, Fundamentals of Game Design, ch. 4, p. 81
We’ll begin with a way of looking at what kinds of feelings different players like to experience as they play.
- Celia Hodent, Cognitive Psychology Applied to User Experience in Video Games, author article: emotions, motivation and game feel
a game that satisfies basic psychological needs for competence, autonomy, and relatedness
- Celia Hodent, Cognitive Psychology Applied to User Experience in Video Games, emotion, motivation and game feel
a game that satisfies basic psychological needs for competence, autonomy, and relatedness
- Steve Swink, Game Feel: The Secret Ingredient, opening; Context; Polish; Conclusion
Create something beautiful at the intersection of player and game.
- Ian Schreiber, Game Design Concepts, Level 5: Mechanics and Dynamics, Now, About That MDA Framework Thing…; The Process of Play
Is the game “fun”? Is play frustrating, or boring, or interesting?
- Tynan Sylvester, The Simulation Dream, Creating apophenia; Creating Story-Richness: human-relevant values and emotions
Human values must be at stake.
- Christopher W. Totten, An Architectural Approach to Level Design, Foreword, p. xxiii
it evokes a feeling of playfulness within the mind of any player who actively engages with it.
Use it on your project
teardown-apply: hold "Felt experience target" (felt-experience) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
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