Concept

Progression curves

You might say: the shape of growth

A progression curve relates a measure such as level or time to cumulative progress, capability or cost; distinguish total progress from the marginal cost of the next step.

What it does
Controls early accessibility, late-game distance and the rhythm of new understanding.
Ask
Should growth be steady, accelerating, bounded or deliberately uneven?

Catalogue: Curve family

Sources

  1. Bulbapedia, ExperienceThe amount of experience points a Pokémon has is tied directly to its level.
  2. Schreiber, Game Balance Conceptsyou need to figure out a relationship between increasing resource costs and increasing benefits.
  3. Ian Schreiber, Level 3: Transitive Mechanics and Cost Curves, linear, curved and diminishing/increasing cost relationshipsyou need to figure out a relationship between increasing resource costs and increasing benefits.
  4. Ian Schreiber, Level 3: Transitive Mechanics and Cost Curves, “Cost Curves”; “Creating a Cost Curve”; “Rules of Thumb”you need to figure out a relationship between increasing resource costs and increasing benefits.
  5. Raph Koster, Game design is simple, actually, “Variation and escalation”; “Pacing and balance”There’s an optimal pacing shape. It looks just like what you see in your literature textbooks when they diagram tension, or whatever: sort of like a rising sine wave.

Use it on your project

teardown-apply: hold "Progression curves" (progression-curves) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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