Knob

Narrative choice

You might say: player choice, branching choice

A narrative choice offers alternatives whose selection changes the story state, what the player learns, or what can happen next.

What it does
Turns agency into authored variation and gives players a reason to read, decide and replay.
Ask
What does each option reveal, change or commit the player to?
Typical
Reflective, tactical or strategic; local or downstream; direct branch, delayed branch or rejoin.
Trouble
Choices are cosmetic, all options converge without acknowledgement, or consequences arrive too late to understand.

What to look for

  1. Alternatives in dialogue or story
  2. Story state changing after selection
  3. New content or outcome after the choice

Sources

  1. The EGG, Interactive Stories, Interactive Stories, OverviewThe choices made have a direct consequence on the course of the story and participants cannot usually reverse their decision.

Use it on your project

teardown-apply: hold "Narrative choice" (narrative-choice) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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