Process
Narrative delivery
You might say: storytelling channel, exposition delivery
Narrative delivery chooses how a player learns story through dialogue, text, images, sound, space and systems.
- What it does
- Controls legibility, pacing and attention by matching the medium to the information and the player's situation.
- Ask
- Which channel can carry this fact without interrupting or contradicting play?
- Typical
- Linear narration, barks, dialogue, text, environmental clues, objects, voice-over or systems; explicit to implicit.
- Trouble
- Exposition blocks play, critical facts arrive in an unreadable channel, or redundant channels contradict each other.
What to look for
- Dialogue carrying story
- Text or images carrying story
- Sound, space or systems carrying story
Sources
- Bruno Dias, Introduction: A Discipline, if We Can Define It, How stories become known to the player
Video games are a composite art, made up of images, writing, and sound all put together.
Use it on your project
teardown-apply: hold "Narrative delivery" (narrative-delivery) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal