Process

Narrative delivery

You might say: storytelling channel, exposition delivery

Narrative delivery chooses how a player learns story through dialogue, text, images, sound, space and systems.

What it does
Controls legibility, pacing and attention by matching the medium to the information and the player's situation.
Ask
Which channel can carry this fact without interrupting or contradicting play?
Typical
Linear narration, barks, dialogue, text, environmental clues, objects, voice-over or systems; explicit to implicit.
Trouble
Exposition blocks play, critical facts arrive in an unreadable channel, or redundant channels contradict each other.

What to look for

  1. Dialogue carrying story
  2. Text or images carrying story
  3. Sound, space or systems carrying story

Sources

  1. Bruno Dias, Introduction: A Discipline, if We Can Define It, How stories become known to the playerVideo games are a composite art, made up of images, writing, and sound all put together.

Use it on your project

teardown-apply: hold "Narrative delivery" (narrative-delivery) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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