Part

Economy

You might say: resources exchanged or converted

This game's economy generates, destroys, trades or converts resources into value or capability.

What it does
Shapes resource flow and trade-offs through sources, drains, converters and traders.
Ask
Which resource is created, spent, traded or converted, and for what gain?

What to look for

  1. Resources generated, spent or traded
  2. One resource converted into another

Parts

Pattern

Economy

Sources

  1. Michael Sellers, Advanced Game Design: A Systems Approach, ch. 7, p. 240In the sense used here for game design, an economy is any system dominated by a reinforcing loop (or set of loops) where the increase in resources or value comes not from internal investment of a resource (as with boosting engines) but from exchanging one resource for another or converting one resource to another with a nonlinear gain in value.
  2. Ernest Adams, Fundamentals of Game Design, introduction, p. xiiiThese govern the flow of resources (money, points, ammunition…
  3. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 5, p. 93including special nodes for the four economic functions (sources, drains, converters, and traders) discussed in the previous chapter.
  4. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 6, pp. 113–117: economy feedback structuresThe structure of a game’s internal economy plays an important role in a game’s dynamic behavior and gameplay.
  5. Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 4, pp. 59–77Many games also include an economy
  6. Daniel Cook, Value chains – A method for creating and balancing faucet-and-drain game economies, “Basic structure of a value chain”; “Internal economy”; “Balancing value chains”Tokens : Resource tokens that flow between various nodes in the network of player or system operations. Sources : A node that creates new tokens
  7. Ian Schreiber, Level 10: Final Boss, “Economic Systems”; “Supply and Demand”; “Trading”Resource generation, where players craft or receive resources over time

Use it on your project

teardown-apply: hold "Economy" (economy-instance) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal