Concept
Dynamics
You might say: behaviour over time
Dynamics are the run-time behaviours produced by mechanics acting on player inputs and one another over time.
- What it does
- Explains the patterns of play that emerge from the rules in motion.
- Ask
- What pattern will these mechanics produce after several cycles?
Sources
- Robin Hunicke, Marc LeBlanc and Robert Zubek, MDA: A Formal Approach to Game Design and Game Research, pp. 2–4
Dynamics describes the run-time behavior of the mechanics acting on player inputs and each othersí outputs over time.
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 5, p. 80
Machinations diagrams are designed to represent game mechanics in a way that is accessible yet retains the structural features and dynamic behavior of the games they represent.
- Daniel Cook, Loops and Arcs, nested loops, feedback and unexpected dynamics
Interrelated actions that trigger multiple loops in order to bring about specific system dynamics.
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 1 pp. 1–22; ch. 4 pp. 59–77
different mechanical structures can produce different shapes.
- Ian Schreiber, Game Design Concepts, Level 5: Mechanics and Dynamics, Now, About That MDA Framework Thing…; The Process of Design; The Process of Play; Emergence
Dynamics describe the play of the game when the rules are set in motion.
- Tynan Sylvester, The Simulation Dream, opening ecology example; Player Model Principle; Drowning in Complexity
a complex simulation of a story world, which creates fascinating emergent stories as powerful as those you might write yourself.
Use it on your project
teardown-apply: hold "Dynamics" (dynamics) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
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