Measure

Matchup matrix

You might say: matchup chart, victory table

A matchup matrix puts every unit on both axes and records the result of each pairing under fixed conditions, making a proposed cycle visible instead of anecdotal.

What it does
Tests whether each unit has a favorable edge, a meaningful answer and a useful mirror; it also exposes a dominant row, a dead column or an accidental linear hierarchy.
Ask
What does each cell say for equal value, equal skill, map and upgrades, and do the directed edges still form the intended cycle?
Typical
Cells can use hard counter, normal fight, resistant or mirror labels, then add win probability, cost efficiency, hits-to-kill or time-to-kill when the test harness is stable.
Trouble
A matrix with no assumptions mixes duels, armies, maps and upgrades; a matrix whose rows all point one way reveals a hierarchy rather than an intransitive cycle.

Catalogue: Matchup label

Connections

Sources

  1. Alex Jaffe, Metagame Balance, pp. 29–31, Matchup Chartsa matchup chart for Street Fighter 4, depicting the chance that any character should beat any other, in a fair game between skilled players.
  2. Ian Schreiber, Game Design Concepts, Level 16: Game Balance, Three Ways to Balance Game Objects; Learn to love ExcelIntransitive relationships can actually be solved, using matrices and some basic linear algebra.

Unverified: The exact hard counter / normal fight / resistant labels are a practical roster taxonomy; the opened sources describe the underlying matchup, counter-strength and matrix ideas rather than a universal three-label standard.

Use it on your project

teardown-apply: hold "Matchup matrix" (counter-matchup-matrix) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

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