Process
Action resolution step
You might say: apply the move
The game resolves the chosen action against current rules, parts and resources.
- What it does
- Converts intention into a causal result.
- Ask
- What interactions happen between commitment and result?
What to look for
- Parts or resources changing after commitment
- A causal result after commitment
Sources
- Jesper Juul, Design (MIT CMS.608 lecture, 2008), MIT OCW lecture slide 8: discernible relation between action and outcome
Meaningful play: When relation between action and outcome is discernable and integrated
- Daniel Cook, What are game mechanics?, feedback loop: action causes effect in simulated game world
With new tools and information in hand, the player performs another action
- Ian Schreiber, Game Design Concepts, Level 5: Mechanics and Dynamics, Mechanics, Dynamics and Complexity; Feedback Loops
What actions can players take, and what effects do those actions have on the game state?
- Robert Nystrom, Game Programming Patterns, Game Loop: Pattern — update() advances the simulation and runs AI and physics
update() advances the game simulation one step.
Use it on your project
teardown-apply: hold "Action resolution step" (action-resolution-step) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal