Measure

Hits-to-kill matrix

You might say: HTK matrix, shots-to-kill table, matchup matrix

A hits-to-kill matrix puts attacker types across one axis and defender types down the other; each cell is the number of landed hits after the game’s damage formula, minimum-damage rule and rounding.

What it does
Exposes roster-wide lethality and survivability under every tested condition instead of hiding balance in isolated duels.
Ask
Which attacker defeats which defender in open ground, cover and flanked states, and where do cells jump?
Typical
attacker × defender × condition; include open ground, cover, flanked, and any armour or terrain modifiers
Trouble
Blank or extreme cells, one unit dominating every condition, or a terrain modifier that changes a cell without a meaningful tactical reason.

Connections

Sources

  1. Joshue Labs, Time to Kill CalculatorEstimate hits to kill and time to kill from target health, hit damage, attack rate, hit chance, mitigation and target regeneration.
  2. Alex Sulman, Improving the Battlefield 1 Weapon BalanceAll SMGs now require a maximum of 4 bullets to kill any target within 12 meters.

Use it on your project

teardown-apply: hold "Hits-to-kill matrix" (htk-matrix) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal