Measure

Level and experience measure

You might say: where progression is now

The current level and cumulative experience locate the player on a progression curve.

What it does
Makes pacing and unlock timing inspectable.
Ask
What is the next-level cost, XP income and time-to-level?

What to look for

  1. Current level and experience
  2. Progress toward the next level

Sources

  1. Bulbapedia, ExperienceThe amount of experience points a Pokémon has is tied directly to its level.
  2. Ian Schreiber, Level 3: Transitive Mechanics and Cost Curves, cost/progression relationshipsLeveling is also transitive: a higher-level character is better than a lower-level character in nearly every RPG I can think of.
  3. Ian Schreiber, Level 3: Transitive Mechanics and Cost Curves, “Examples of Transitive Mechanics”; “Cost Curves”Leveling is also transitive: a higher-level character is better than a lower-level character in nearly every RPG I can think of.
  4. Daniel Cook, Value chains – A method for creating and balancing faucet-and-drain game economies, “Sink Type: Fixed (Constant)”; “Source Type: Trickle (Linear)”The one time cost in XP to earn the next level in an RPG.
  5. Bulbapedia, Experience, “Relation to level”; “Experience table”The amount of experience points a Pokémon has is tied directly to its level.

Use it on your project

teardown-apply: hold "Level and experience measure" (level-measure) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal