Concept

Part attributes

You might say: values on a part

Attributes are the named values on a part; together with their current values they make that part's state.

What it does
Make differences between parts explicit enough to inspect and balance.
Ask
Which attributes define this part, and what ranges can they take?

Parts

Sources

  1. Ian Schreiber, Game Design Concepts, Level 16: Game Balance, Balance Between Game Objects; Three Ways to Balance Game Objects: stats, costs and benefitsList all of your game objects and their stats.
  2. Tynan Sylvester, The Simulation Dream, Eclipse Colony design case study: yield, growth timer, health and damage variablesEach plant has a variable called yield

Use it on your project

teardown-apply: hold "Part attributes" (part-attributes) from the teardown at https://teardownatlas.com/game-design/ against my project

Paste it into a coding agent that has the teardown skills.

An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal