Concept
Part attributes
You might say: values on a part
Attributes are the named values on a part; together with their current values they make that part's state.
- What it does
- Make differences between parts explicit enough to inspect and balance.
- Ask
- Which attributes define this part, and what ranges can they take?
Parts
- State value: A state value is one current reading of an attribute, such as hit points, position, level or resource count.
Sources
- Ian Schreiber, Game Design Concepts, Level 16: Game Balance, Balance Between Game Objects; Three Ways to Balance Game Objects: stats, costs and benefits
List all of your game objects and their stats.
- Tynan Sylvester, The Simulation Dream, Eclipse Colony design case study: yield, growth timer, health and damage variables
Each plant has a variable called yield
Use it on your project
teardown-apply: hold "Part attributes" (part-attributes) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal