Concept

Ludonarrative dissonance

You might say: story–mechanics mismatch, ludo-narrative conflict

Ludonarrative dissonance is a conflict between the story a game tells and the actions, incentives or values its mechanics require.

What it does
Flags when narrative promises and play teach incompatible meanings, weakening trust and emotional alignment.
Ask
What is the player doing and being rewarded for, and does the fiction say that action means something else?
Typical
A small continuity mismatch to a systemic contradiction; passive (irrelevant rules) or active (conflicting rules).
Trouble
Players call the protagonist out of character, treat the story as disposable, or optimize a behavior the fiction condemns.

Sources

  1. GameDesign.gg, Ludonarrative Dissonance, Ludonarrative DissonanceThe clash that occurs when a game's mechanics express one thing about its world or protagonist while its story insists on another.

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