Part
New ability
You might say: a capability unlocked
A new ability adds a distinct action, interaction or strategic option to the player's repertoire.
- What it does
- Expands the choice space while asking the player to update their mental model.
- Ask
- What new decision does this ability create?
What to look for
- A distinct new action
- A new interaction available
Sources
- Michael Sellers, Advanced Game Design: A Systems Approach, ch. 7, p. 257
These provide new abilities for the player (their character, empire, and so on) and are typically limited reinforcing loop engine systems.
- Ian Schreiber, Level 3: Transitive Mechanics and Cost Curves, capability prerequisites and costs
you also spend ADAM to buy new special abilities; higher-level abilities are just better (e.g. doing more damage) than their lower-level counterparts, but they cost more to buy.
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 4, pp. 72–76
Each class should have a unique set of different skills and abilities.
Use it on your project
teardown-apply: hold "New ability" (new-ability) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
An AI agent wrote this map with the teardown skill. It can contain errors: check the sources before you rely on a part. About and legal