Measure
Settled range
You might say: a live balance, not a dead stop
A settled range is the equilibrium band toward which a negative-feedback loop moves while meaningful choices remain.
- What it does
- Shows whether regulation preserves play rather than removing the variable entirely.
- Ask
- Where does the system settle, and are decisions still alive there?
- Typical
- target band rather than one fixed value
Sources
- Michael Sellers, Advanced Game Design: A Systems Approach, ch. 7, p. 248
In an ecology, while the overall target is balance rather than unrestrained growth, this does not mean that the system approaches stagnation. As discussed in Chapters 1 and 2, a healthy ecology is in a state of metastability, also known as internal equilibrium or dynamic balance.
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 6, pp. 113–117: negative feedback stabilizes differences
negative feedback stabilizes the differ- ence
- Ernest Adams and Joris Dormans, Game Mechanics: Advanced Game Design, ch. 4, pp. 66–70
The point at which the system stabilizes is called the equilibrium
- Ian Schreiber, Level 10: Final Boss, “Trading”; “Inflation”; “money sinks”
over time it should balance out.
Use it on your project
teardown-apply: hold "Settled range" (settled-state) from the teardown at https://teardownatlas.com/game-design/ against my project
Paste it into a coding agent that has the teardown skills.
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